Also known as: Environment modeller, 3D environment artist
Environment artists make awesome places in which games can be played. They create fantasy landscapes – spooky dungeons and moody wastelands – and real-world places like offices and playgrounds too.
They often start with 2D art created by a concept artist and turn it into a believable environment in 3D. Sometimes they use photographs, sometimes their own imagination. Environment artists carefully consider the level designers’ gameplay requirements. They find out what’s mission-critical and ensure those elements are included.
At entry level, environment artists learn about the technical constraints of the game engine. something more experienced artists are expected to consider all the time. If they create an environment that’s too detailed, it could cause the game to lag. Consideration of technical aspects such as polygon count within the environment can prevent that from happening.
These are the some of the tools used by professional environment artists but you can develop your skills using free software. Go to build your games portfolio for a list.
This is often a role that requires several years’ experience working within games art, but some employers will take on a junior environment artist who supports a senior environment artist or art director initially.
At school or college:
Learning traditional drawing, painting and sculpting is useful as a way to demonstrate artistic flair outside software.
If you want to go to university, it would be useful to take A-levels or highers in:
Or you might want to take any of the following vocational Level 3 qualifications:
If you can add some physics or computer science into the mix, that will give you a rounded set of skills that are ideal for a career in games.
If you want to straight into a job or apprenticeship, these Level 3 qualifications will equip you with relevant skills:
Build a portfolio:
Learn the software, experiment with games engines and start creating work that you can show to admissions tutors or employers. This is essential. Go to build your games portfolio to learn how.
Create a level of a game using software provided by the publishers and set it in a great environment.
Look for an apprenticeship:
At the moment, there aren’t any apprenticeships for 3D modelling artists specifically. However, it might be possible to find an apprenticeship as a 2D artist and move into concept art from there. Go to how to become an apprentice to learn how to find apprenticeships in your region or approach companies directly.
Get a degree:
Most people in the games industry have a degree. Get one in games art, graphic design or any 3D digital art. Have a look at ScreenSkills’ list of recommended courses in games. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the games industry.
Get to know people in the games industry by attending events, including games conferences and expos. Meet professionals and ask them questions about their work, while demonstrating interest and knowledge in the industry. Offer to provide them with your professional contact details and try to stay in touch with them. Go to how to network well to learn how to do this.
Search for jobs:
Use the UK Games Map to find out if there are games companies near you, then go to their websites directly and check out their open roles. Even if they are not advertising the right role, if you like a specific company it’s worth emailing them to let them know you are looking in case something suitable comes up in future. Some employers will take on a junior environment artist if they have a strong portfolio, showing creativity, flair and software skills.
Look outside games:
It’s also worth considering computer artist roles in any other industry as using similar software will build up your skills. You can use this and any professional artwork you produce to continually improve your games art portfolio, putting you in a stronger position for an entry-level role in games.
Being a level designer, 3D modelling artist or texturing artist in the games industry. You might also be interested in being a modelling artist, texture artist or an environment artist in visual effects (VFX), or a modeller or background designer in the animation industry. Alternatively, you could consider being an art director or production designer in the unscripted TV industry.
Covers genres ranging from period dramas to epic fantasies screened at the cinema, on TV or on streaming sites
Involves making sequences on a computer that can't be created on set, like enormous crowds and fire-breathing dragons
Creates the illusion of movement, includes computer-generated, stop-motion and hand-drawn animation
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