Visual effects (VFX)
Texture artist
Also known as: Texture painter, Texturing artist, Visual effects (VFX) artist, 3D modelling and texture artist
What does a texture artist do?
Texture artists make surfaces look realistic on computer-generated (CG) 3D models.
They rough objects up or they make them shine – scales on a crocodile’s skin, reflections on car doors, skid marks on roads, creases in trousers.
They start with a 3D model created by a modelling artist that is usually a plain grey shape. The texture artists paint the details onto the surface of the models until they look like a photograph.
Texture artists sometimes create textures from scratch, so they have a good understanding of different kinds of real-world materials. Sometimes they work from a library of stock textures. Or they might use photographs – often photographs from the live-action footage of the film they are making – in order to digitally project them onto a 3D model as a basis for the texture.
Once a texture artist is happy with the textured surface that they have created, they can ‘bake’ (copy using a VFX program’s ‘baking tool’) the texture from one surface so that it can be used elsewhere as well.
Texture artists work for VFX companies or studios or as freelancers. Smaller VFX companies may not distinguish between texturing and modelling artist roles, and instead advertise for one position to do both roles.
Watch and read
What's a texture artist good at?
- Art: have a good understanding of form, colour and texture, and know how these elements work together, recognise what makes an image appear realistic in terms of light, colour, composition and perspective
- Photography: understand cameras and cinematography, have technical proficiency, build a stock of photographs to use in the role
- Knowledge of VFX programs: be adept at using relevant programs such as Blender, Maya, Photoshop, Substance Painter and ZBrush, continuously try to improve your ability with these
- Organisation: work within the production schedule, manage files and meet deadlines
- Collaboration: be able to work with other VFX artists within your pipeline, use each other’s resources and work effectively
Tools of the trade
These are some of the tools used by professionals:
- Graphics software (Adobe After Effects, Dreamweaver, Illustrator,Photoshop)
- 3D modelling, sculpting and painting software (Blender, 3ds Max, Maya, Mudbox, ZBrush, Substance Painter, Substance Designer, Quixel)
You can learn how to model using free software. Go to Build your VFX portfolio for a list of what’s available.
Who does a texture artist work with?
Texture artists work with the 3D models created by the modelling artists. They then pass on the textured work to lighting artists. All other VFX artists’ work is overseen by VFX supervisors.
How do I become a texture artist?
The most important thing to have in order to become a texture artist is a strong portfolio that illustrates your abilities. This comes from practice. If you can’t get straight into a texturing artist role, you could start as a runner or as a matchmove artist and progress to the position of texture artist from there.
At school or college:
You can take A-levels or Highers in fine art, art and design, graphic design, film studies or computing. Or you might want to take a level 3 vocational qualification in one of those subjects. Look at what your local college offers such as:
- OCR Technical Diploma in Digital Media (Moving Image and Audio Production)
- UAL Diploma/Extended Diploma in Creative Media Production and Technology
- T level Media, Broadcast and Production
- UAL Applied General Diploma in Art and Design
- UAL Diploma/Extended Diploma in Art and Design
- OCR Cambridge Technical Diploma in Art and Design (3D Design)
- OCR Cambridge Technical Diploma in Art and Design (Graphic Design)
- OCR Cambridge Technical Diploma in Art and Design (Photography)
- T level Craft and Design
- T level Digital Software Development
Get an apprenticeship:
Apprenticeships are jobs with training. They’re a great opportunity to earn while you learn. You might want to enter the VFX industry through an apprenticeship as an assistant technical director or a junior 2D artist. Have a look at NextGen Skills Academy VFX apprenticeships for school leavers. These involve a lot of learning on the job working in a VFX company.
Check out What’s an apprenticeship? to learn more about apprenticeships and Find an apprenticeship to learn how to find one in your region, or approach companies directly. Go to ScreenSkills information on VFX apprenticeships for the main apprenticeship schemes in VFX.
If you can’t find an apprenticeship with a VFX company, it might be worth getting an apprenticeship in a related industry, such as games or animation, which could give you some experience to help you find your way into VFX at a later point.
Get a degree:
VFX companies or studios generally prefer it if you have a degree in graphic design, or another VFX-specific course for this role. Have a look at ScreenSkills’ list of recommended courses and select one in VFX. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the VFX industry.
Build a portfolio:
Learn the software, experiment with VFX programs and create a showreel that you can show to admissions tutors or employers. Focus on producing a portfolio which includes relevant prep work to showcase your immediate practical skills. This is essential. Go to Build your VFX portfolio to learn how. It’s really important to develop your appreciation for VFX. Make sure you’re familiar with what’s out there.
Get VFX industry skills:
There are various VFX image and video-editing programs, in which it’s useful to receive training. Have a look at ScreenSkills’ list of VFX courses that we either fund, support or have quality-marked.
Search for jobs:
Look at the ScreenSkills jobs board. Research VFX companies you’d like to work for. Go to their websites and check if they are advertising for junior roles the art or pre-production departments. Even if they aren’t, send in your CV and showreel and ask them to bear you in mind for future roles or work experience. Keep looking on job websites too.
Meet people in the industry:
Go to ScreenSkills’ events, follow your local film office and any local community arts and media organisations and attend their events. Go to how to network well for some tips.
Network online:
Create a LinkedIn profile. See if there’s a Facebook page or other social media group for people making films or videos in your area. Join it and take part. Create a ScreenSkills profile.
Explore ScreenSkills Resources:
ScreenSkills careers information:
The your career hub has a wealth of resources designed to help you start or progress your career.
ScreenSkills e-learning:
ScreenSkills has a suite of free e-learning modules for those who are over 18 which can improve your knowledge. The ScreenSkills Passport modules also prepare you as they are essential for some production roles. Some modules are available for those under 18. For anyone wanting advice about first steps, the Getting into the screen industries modules are very useful.
ScreenSkills skills checklists:
If you would like more detail about the tasks, responsibilities and skills required for many key roles in film and TV drama, children’s TV and unscripted TV you can look at our skills checklists.
You might also be interested in...
Being a VFX artist or learning to code and being a level designer, 3D modelling artist, environment artist or texturing artist, all in the games industry. Becoming a compositor, environment artist or modelling artist in the VFX industry.
Further resources
- Blender Guru
- Creative Bloq
- FXGuide
- CG Spectrum – College of Digital Art and Animation
- Art of VFX
- Computer Graphics World (CGW)
- VFX Voice
- Visual Effects Society (VES)
- ScreenSkills resources directory