Visual effects (VFX)
Also known as: Layout TD
Layout artists determine the position of the virtual camera and ‘block’ the characters for computer generated image (CG) shots of a VFX sequence. To ‘block’ the characters, means to choreograph where the characters are positioned and where they will move to over the course of a shot.
Layout artists consider a shot’s framing, composition, camera angle, camera path and movement, and the rough lighting of each key scene. They keep a consistent scale of the elements within the frame. The work that layout artists do enables other VFX artists to have a basis for shot construction later in the VFX production pipeline.
They communicate with the director to work out what virtual camera ‘language’ to use; how they want the animation to be framed and look on screen. On larger-scale projects, such as certain feature films, layout artists will produce several versions of virtual camera shots of a scene, as well as its composition. This is so that the director and editors have options when ‘cutting’ the film together in post-production.
Layout artists can work as full-time employees of major VFX companies or studios. They can also work as freelancers on a project-by-project basis.
It is critical to understand the story and emotion of the sequence before placing cameras into the scene. Without this, a camera is only a spectator in the scene, not a storytellerArem Kim, 3dtotal
Layout artists work under the management of the CG supervisor. They regularly communicate with the production department and CG supervisor about schedules and deadlines.
Layout artists work closely with the director to decide on the virtual camera ‘language’ of the project; how they want the animation to be framed and look on screen. They also work with environment artists to create realistic 3D environment layouts in VFX programs. The work that layout artists do to position the character models in the frames of the scenes gives the animators a starting point from which to work.
A good route into this role is to gain experience working as an environment artist, modelling artist or texturing artist first. Or you might start off as a runner in a VFX company. Some companies offer this as an entry-level role because it's a good place in which to get an overview of the work of all the other artists.
It's useful to have some experience and competency in using VFX software, such as Adobe After Effects, Blender, Houdini, Maya or Nuke. Having an understanding of editing programs (such as Avid Media Composer, Adobe Premier, Final Cut and Lightworks) is also useful.
At school or college:
You can take A-levels or Highers in art, art and design, architecture, photography, graphic design, graphic communication, computing or computer science, maths or physics. Or you might want to take the following Level 3 vocational qualifications:
If you want to go straight into a job or apprenticeship, the following Level 3 vocational qualifications will equip you:
Get an apprenticeship:
Apprenticeships are jobs with training. They’re a great opportunity to earn while you learn. NextGen Skills Academy offers VFX apprenticeships for school leavers. These involve a lot of learning on the job working in a VFX company.
If you can’t find an apprenticeship with a VFX company, it might be worth getting an apprenticeship in a related industry, which could give you the experience you need to find your way into VFX at a later point.
These are the relevant apprenticeships that might be available throughout the UK:
You might even find degree apprenticeships:
Before taking any apprenticeship, check what you’ll be learning with your prospective employer and college, so you can be sure it will be giving you the skills you want. Go to how to become an apprentice to learn how to find apprenticeships in your region or approach companies directly.
Build a portfolio:
For any job as a VFX artist, you will need to create a portfolio. Learn how to use, and then experiment with, VFX programs and create a showreel that you can show to admissions tutors or employers. Go to build your VFX portfolio to learn how. Watch ScreenSkills’ advice on VFX showreels. It’s really important to develop your appreciation for VFX. Make sure you’re familiar with what’s out there.
Get a degree:
A degree in art and design is relevant to this job. Or you might want to have a look at ScreenSkills’ list of recommended courses and select one in VFX. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the VFX industry.
Get to know people in VFX by attending events. Meet professionals and ask them questions about their work, while demonstrating interest and knowledge in the sector. Offer to provide them with your professional contact details and try to stay in touch with them. Go to how to network well to learn how to do this.
Search for jobs:
Research VFX companies that you’d like to work for. Go to their websites and check if they are advertising for junior artist or technical roles. You could also contact companies to see if you can do a work experience placement with them. Search job sites for listings. ArtStation is a good example of a site that includes job listings in animation, games and VFX (remember to filter its job listings by country). ScreenSkills offers some advice from professionals on how to approach animation and VFX employers.
Being a lighting artist, background designer or artist, or being a storyboard artist in the animation industry. You might also be interested in working in the games industry for a development studio in a similar capacity as a layout artist but for games cinematics. You could also look at being a technical artist, graphics programmer or another kind of programmer in the games industry.
Covers genres ranging from period dramas to epic fantasies screened at the cinema, on TV or on streaming sites
Combines art with programming as well as production, design and testing - the UK’s fastest growing entertainment industry
Creates the illusion of movement, includes computer-generated, stop-motion and hand-drawn animation
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