Also known as: Games writer, Narrative designer, Script writer
Games writers think up the story of a game. While artists create the look of a monster, games writers give the monster a name, show how it became a monster and why it needs to be defeated.
Writing for games is a highly collaborative process. In most cases writers will be given a loose sequence of events and locations and be told to “make it work”. The story of a game is the result of many people and disciplines working together with conflicting needs and goals. The game will inevitably go through many stages of iteration and change – and most of it will be out of your control or influence. Writers will have to find a way to stitch it all together in the most efficient way possible so that the audience believes it was meant to be that way all along.
There’s another way in which writing for games is different from writing novels or writing for film. In games, the players contribute to the story through their interaction. Instead of telling the player a story, the writer invites a player to do things so they will understand the story.
Games writers report to the lead designer and works with programmers, artists, designers, and producers.
There’s no set route to becoming a games writer and there are few entry level roles. Most writers have prior knowledge of the industry.
At school or college:
You might want to take an A-level or Higher in English.
Build a portfolio:
Collaborate with friends. Write the story for some games and create a portfolio you can show to admissions tutors or employers. Some games have interactive, non-linear and branching storylines or dialogue options. You can practise writing in this form by using the free software tools Twine or Chatmapper (other free software is available and searchable online). Go to build your writing portfolio to learn how.
Get a degree:
Take a general games course that offers modules in interactive storytelling and scenario scripting. Have a look at ScreenSkills’ list of recommended courses in games. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the games industry. Select one which is about narrative rather than programming, or look at the courses in film. Pick a course in screenplay that has an option to do interactive media.
Play lots of different games. Think about how the levels and the design of them.
Re-write the story in levels of published games using software toolkits provided as part of these games and make up new levels and scenarios yourself.
Get to know people in the games industry by attending events, including games conferences and expos. Meet professionals and ask them questions about their work, while demonstrating interest and knowledge in the industry. Offer to provide them with your professional contact details and try to stay in touch with them. Go to how to network well to learn how to do this.
Covers genres ranging from period dramas to epic fantasies screened at the cinema, on TV or on streaming sites
Involves making sequences on a computer that can't be created on set, like enormous crowds and fire-breathing dragons
Creates the illusion of movement, includes computer-generated, stop-motion and hand-drawn animation
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