About
Currently working as Concept Artist at Rebellion.
Despite concept design being my focus for the past 7+ years, art and being creative has been pivotal in my life for longer than i can remember. From spending countless hours gaming as a kid to sitting for days in front of my monitor watching behind the scenes documentary's for films and games; I find it purely fascinating to watch groups of creative individuals produce something so much larger than themselves that can bring such fun and awe to many others even after it is finished. I would love nothing more than to be part of this experience and to inspire those like myself to step into the industry and create their own adventures.
In the past i have experimented with every aspect of creating, from stop motion and frame by frame animation to sculpting in polymer clay - whichever best helps to convey the idea or vision that i have in my head. To this day i continue to inject this ethic into my work and i feel that this stems from my love of the process of game and film creation further than just the concept stage. I have had the privilege to learn from many concept art professionals such as James Paick, Luke Church and Titus Lunter through private mentorships and classes and have also worked at Supermassive Games on their AAA title where i contributed to concept art, production art and storyboarding.
Environment (concept) design is where my passions lay however i am capable and enjoy working in all aspects of concept art and am always looking for opportunities to rise to a challenge.
E-learning
See which ScreenSkills e-learning Jack Eaves has completed to improve their skills and knowledge.