In terms of research and development for virtual production, this is a large area covering many different sub-disciplines.
- Research and development for virtual production in its broadest sense is a large area covering many different sub-disciplines. The aim is to refine and improve
individual areas of the pipeline, which may include on-set virtual production tools, colour workflows, motion capture, real-time engine software development and
- The software development side of using real-time engines and associated workflows for virtual production is very specialist and requires expertise gained
through higher level education and study. This is not typically a core area of VFX degrees, however virtual production courses are beginning to introduce real-time
engine training which includes elements of software development such as using visual coding.
- Software used is typically Unreal Engine & Unity, with coding in C++, Python or Blueprints. Some studios have entirely bespoke, proprietary engines.
- Being able to develop new methods of integrating the virtual production pipeline will continue to be important for increasing usability, quality and efficiency of
filmmaking using this method.
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