Caitlin McDaid

Caitlin McDaid

Video Game Sound Engineer and Editor, Molinare.

  • Location: London
  • Career stage: Early
  • Freelancer: Available Soon
Studied a Ticked course

Strong interpersonal skills, extremely approachable, determined and I always like a challenge- I like to take pride in all that I set my mind to.

I'm currently a Video Game Sound Engineer and Editor at Molinare. I am looking to further specialise within the world of audio post production and audio engineering.

Why audio? Just like picture, sound is a significant part of storytelling. Psychoacoustically we can identify emotions, locations, moods and characters through the inflection of voice, or the pitch and timbre of SFX and music. How one mixes and edits sound, can sub-consciously, or consciously, lead or mislead audiences to a given particular experience or empathetic response. As someone who loves to be hooked on a good story, this drives me to create and immerse viewers into different worlds, crafting multiple, audio material to tell enjoyable and powerful stories.

Work History

Video Game Sound Engineer and Editor - Molinare

May 2020 - Present

Junior Sound Recordist and Editor - Creative Audio, Pinewood Studios

Jun 2018 - May 2020

Boom Operator - Expectation Entertainment

Jun 2018 - Jun 2018

Production Sound Trainee - MAMA Youth Project, Sky.

Mar 2018 - Jun 2018


Film and Television Production (Creative Skillset Tick) - BSC (Hons) 2:1 - The University of York

Sep 2013 - Jul 2016


  • ADR
  • AVID Pro Tools
  • Boom Operator
  • Dialogues
  • Film
  • Foley
  • Location Recording
  • Reaper
  • Recording
  • Recording Studios
  • SFX
  • Sound Design
  • Sound Editing
  • Sound Engineering
  • Sound Mixing
  • TV
  • Video Games