Also known as:
- Games script writer
- Games narrative designer
What does a games writer do?
Games writers think up the story of a game. While artists create the look of a monster, games writers give the monster a name, show how it became a monster and why it needs to be defeated.
Writing for games is a highly collaborative process. In most cases writers will be a loose sequence of events and locations and be told to “make it work”. The story of a game is the result of many people and disciplines working together with conflicting needs and goals. The game will inevitably go through many stages of iteration and change – and most of it will be out of your control or influence. Writers will have to find a way to stitch it all together in the most efficient way possible so that the audience believes it was meant to be that way all along.
There’s another way in which writing for games is different from writing novels or writing for film. In games, the players contribute to the story through their interaction. Instead of telling the player a story, the writer invites a player to do things so they will understand the story.
What’s a games writer good at?
- Dramatic writing: write stories for interactive platforms, stories that don’t have a straightforward beginning, middle and end
- Characterisation: establish tone and distinct character voices consistent with the story world and the characters’ backgrounds, agendas, personalities and abilities
- Collaboration: work with designers and developers, receive feedback on stories and change them accordingly
- Knowledge of gameplay: understand how gameplay, engine capability and player journey, impact on the story
- Communication: be able to explain the story and write the supporting documentation
Who does a games writer work with?
Games writers report to the lead designer and works with programmers, artists, designers, and producers.
How do I become a games writer?
There’s no set route to becoming a games writer and there are few entry level roles. Most writers have prior knowledge of the industry.
At school or college:
You might want to take an A-level or Higher in English.
Get a degree:
Take a general games course that offers modules in interactive storytelling and scenario scripting. Have a look at ScreenSkills’ list of recommended courses in games and select one which is about narrative rather than programming. Or look at the courses in film. Pick a course in screenplay that has an option to do interactive media. We recognise courses with our Tick award where they offer training in the relevant software, dedicated time to building a portfolio and has strong links with the games industry.
Play lots of different games. Think about how the levels and the design of them.
Build a portfolio:
Collaborate with friends. Write the story for some games and create a portfolio you can show to employers. Go to build your games portfolio to learn how.
Re-write the story in levels of published games using software toolkits provided as part of these games and make up new levels and scenarios yourself.
Go to games expos and conferences. Talk to people in the industry. Ask if there are any jobs going.
You might also be interested in…
Writing for film or TV.
Some other job roles in design
Takes the specification from the gameplay designer and designs a section of the game in detail
Lead games designer
Responsible for how a game looks and what it’s like to play, leads the creative team
User experience (UX) and user interface (UI) designer
Makes sure a game is easy to use and that players get the feedback they need to enjoy the gameplay
Back to design